#pragma once
#include <ClanLib/application.h>
#include <ClanLib/core.h>
#include <ClanLib/display.h>
#include <ClanLib/gl.h>

#include "gamemodel.h"
#include "resourcemanager.h"
#ifndef __gameconstants
#include "gameconstants.h"
#define __gameconstants
#endif

class Control {
public:
	Control(CL_DisplayWindow* window);
	~Control(void);
	void getInput();
	void getInputForEnding();
private:
	ResourceManager* resourceManager;
	GameModel* model;
	CL_DisplayWindow* window;
};
